Friday, August 28, 2026
Daily puzzles with no words, no arithmetic and no guessing. New puzzles at your local midnight.
Statio
Set it down
Set it down
One patch of ground, as many attempts as you need. Gravity pulls, the engine pushes, the fuel is all you get. Land slow, level and upright on the pad.
Murus
Bring it down
Bring it down
One ball, one paddle and a wall of bricks that is the same for everyone. The clock is the score, concrete never falls, and one brick a day is live.
Falco
Clear the coast
Clear the coast
A strip of coast, ships on the water and guns on the land. A bomb keeps your speed as it falls, so lead it. Every bomb, rocket and pass is a cost.
Nidus
Clear the barn
Clear the barn
A barn of shelves and ladders. Gather every egg and get out, past hens that keep to their shelf and one brown one that does not.
Incede
Clear the field
Clear the field
An 8×8 field with ten mines. Numbers count what they touch, no board ever needs a guess, and one mine ends the field.
Turma
Bring them home
Bring them home
A helicopter, a line of buildings, and people waving to be lifted out. Three at a time, and everything on the ground is trying to stop you.
Antidotum
Find the cure
Find the cure
A tomb of thirty chambers. Four of the village came back as stone, and the phials that undo it are sealed in with the things that did it.
Ballista
Work out the angle
Work out the angle
A walled field and an enemy engine. Turn, drive, then fire a rocket that comes off the walls. Three rockets, and a par to match.
Contagio
Find the first house
Find the first house
A quarter of a Roman city. Struck houses, spared houses, blocks of stone, and a record nobody kept properly. Name the house it began in.
Ordo
Deduce the order
Deduce the order
Six colours, six columns, no repeats. Each row you submit tells you only how many are in the right place. Ten tries.
Castra
Pitch the camp
Pitch the camp
Thirteen trees, thirteen tents. One tent beside every tree, no two tents touching, and the edge numbers to guide you.
Castra is a tents-and-trees puzzle, a genre invented by Léon Balmaekers in 1989.
Ballista takes its bouncing shot from the Tank-Pong variations of Atari's Combat, 1977.
Murus is a wall game, after Atari's Breakout of 1976.
Antidotum takes its tomb-claiming mechanic from Gem Software's Oh Mummy, 1984.
Turma is a rescue game, after Dan Gorlin's Choplifter, 1982.
Nidus is a barn game, after A&F Software's Chuckie Egg, 1983.
Statio is a lunar lander, after Atari's Lunar Lander of 1979 and the mainframe games before it.